How to quickly convert flash games to mobile apps
Got a hit PC flash game? Autodesk has a way to get it quickly and easily on the smartphone.
Last week, the company unveiled the latest version of its Scaleform software, a tool used by programmers to create games for consoles and, increasingly, for smartphones. In fact, the latest version has more features dedicated to the mobile environment, reflecting the growing importance of this market.
I spoke with Autodesk executives, Mark Stevens and Frank Delise, about the new software and got their thoughts on the gaming industry as a whole.
Scaleform started out as a tool to help console game makers develop menus and user interfaces. But as games got more sophisticated on mobile and processors and graphics made major advancements, Autodesk turned to smartphones, said Stevens, vice president of product management for media and entertainment. of the company.
“We saw what was happening with the explosion of mobile devices and tablets,” he said.
The latest version of Scaleform is a godsend for those who want to transfer their flash games to iOS without much hassle.
The software is able to read the flash data file and interpret it as a mobile application, Stevens said.
A developer needs to take the flash game and load it into the pre-built Scaleform Player app on iOS. It is also possible to create a native client game player using Scaleform’s C ++ libraries. After some testing and tweaking to make sure everything looks okay, the game is ready to go. To further optimize the game, Scaleform provides memory and performance support tools.
A flash game can be immediately deposited in Scaleform, for use on mobile devices, PCs or game consoles. It takes less than an hour to deploy the game, although additional time will be needed to optimize and test it. Still, it’s much shorter than writing code to build a mobile game from scratch.
“I see Scaleform as an opportunity to help developers,” said Delise, senior product manager for games related products for Autodesk.
The software is not particularly expensive. It costs $ 295 per user per platform to use.
Mobile gaming is pushing towards better experiences, a trend Scaleform can help, Stevens said.
“At the end of the day, better quality content gets noticed,” he said. “Our tools can make the difference there.”
He boasted that his software could help create AAA quality titles for the mobile phone.
Stevens said he sees a lot of development money moving away from consoles and into mobile. As noted in this column, he also sees a proliferation of freemium games, or games that are offered for free, but which include offers, levels, bonuses, and other bonuses that can be purchased with cash.
Following the lines of better quality games, games with 3D graphics tend to climb higher in the rankings, Delise said.
He also sees the idea of a “game as a service” emerging. These are more interactive, more personalized games that deal with stats and challenges against friends than the typical casual game.
Eventually, augmented reality and games will start to take hold, Delise said.
“There are new gaming experiences only available on these devices,” he said.